Job Description
Work hard. Have fun. Make history.
The Role:
As a Software Development Engineer
in the Device OS, you will take part in the implementation and delivery of Linux graphics features for devices. You will work closely with the hardware and QA teams, as well as partners to take the product from concept to customer release while ensuring the highest level of quality for your deliverables.
Knowhow around dma buf sub system in Linux Kernel is required. Understanding of kernel memory sub system related to Graphics/Media/Camera is a bonus. Knowledge about System compositors like Android hardware composer/Surface Flinger is required. Need good understanding of GLES and GLSL API. Experience using Vulkan is a bonus.
In this role, you will:
Create innovative new products that are used by millions of users
Perform new SoCs platform bring up and develop/enable graphics features
Develop applications, extend features, and create new benchmarks for performance evaluation
Drive vendor requirements on future CPU and Graphics technology
Perform and drive technical deep dives with key IP and processor vendors
Do hands-on development of features across application and kernel on graphics domain
Be highly effective and thrive in a dynamic environment with multiple, changing priorities
Basic Qualifications
3+ years of non-internship professional software development experience
2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience
Experience programming with at least one software programming language
Preferred Qualifications
3+ years of full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations experience
Bachelor's degree in computer science or equivalent
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Key skill Required
- Software Development
- Architecture
- Android
- API
- API
- Coding Standards
- Computer Science
- Consumer Electronics
- Control Management
- Design
- Development
- Dynamic Environment
- Electronics
- History
- Implementation
- Inclusive
- Linux
- Linux kernel
- Management
- Onboarding
- Programming Language
- Research
- Scaling
- Science
- Software Development Life Cycle